using System.Collections;
using System.Collections.Generic;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;

public struct TargetTag : IComponentData
{
    public Entity TargetEntity;   // 目标实体：通过Entity引用目标
    public float3 Position;       // 目标位置：直接存储位置避免频繁查找
}
